Technical Art Mentoring

Logo for Unreal Engine, a stylized black letter U within a black circle on a gold background.

“It was the first time I created shaders where I genuinely understood why they worked, not just how to copy them”

- Constantin Copony : Technical Artist @Deck13

WHAT WILL YOU LEARN?

Technical Art is a vast field, at Hard Edge you will be taught by a Lead Technical Artist currently working in the AAA industry.

We know exactly what it takes to get there and will help you do the same.

As a Lead, I am in a privileged position to give insigths on the hiring process.
CV review, interview selection and how to make your portfolio stand out.

We will give you exactly the skills and mindset needed to forge your career in tech art.

12 Months - No Nonsense - Actual Day to Day Skills

WE FOCUS ON WHAT THE JOB REQUIRES:

Shaders & VFX

Blueprints (Gameplay & Tooling)

Optimization & Performance Profiling

Procedural Content Generation

Python

C++

Join me - get an edge.

Modules

Shaders 101

Learn a core skill for a tech artist, making art with math.

Start from the very basics to understand the building blocks of computer graphics.

From emulating blending modes found in photoshop to gerstner waves for ocean simulations, there is a lot to cover in this module !

Progress then to creating particle systems and understanding how you can integrate them with your newly found shader skills to build interactible effects.

  • Learn the Unreal Shader Graph

  • Translate it to HLSL

  • Implement Niagara particles and connect them to blueprints!

Student Artwork by Lemeng Shao

Blueprints / Tooling

A capable tech artist must be comfortable navigating multipe disciplines, blueprints are an incredibly important part of the Unreal Engine.

Take a step above the training you can find elsewhere, learn programming patterns and correct workflows.

Avoid common pitfalls that will endanger performance.

  • Build a small game prototype from scratch then optimize it !

  • Create UI with UMG and shaders

  • Enhance design speed with Editor Utility Widgets / Blueprint tools

  • Take advantage of Procedural Content Generation

Student Project by Kyle Landon

Optimization & PRofiling

Tech art is the first line of defence for performance and optimization issues.

A strong pipeline and validation structure is key for sucess.

Learn how to use Unreal Insights and how to inspect a rendered frame with PIX / Render Doc.

Take the game you’ve just created and learn the how’s and why’s of improving its performance.

Detect bottlenecks, squash spikes and eliminate hitches.

  • Understand Unreal’s Threadding Architecture

  • Learn how to use Unreal Insights

  • PIX

  • Validators

  • Nativizing Blueprints to C++

Screenshot of a performance profiling tool with multiple color-coded tracks, timers, counters, and logs related to CPU and GPU activity, showing detailed debug and performance data.

Python

Automation is one of the most important skills to learn as a tech artist.

There is no better tool to save time and build efficient workflows than the Python programming language.

Learn how to program from scratch, build time saving tools and demonstrate to hiring manager that you know exactly what it takes to help a production run smoothly.

  • Automate time consuming tasks

  • Build tools for DCCs (Maya / Blender / Houdini)

  • Learn UI / UX for tooling

  • Implement Python in Unreal

Learn to build automated rigging systems, tools for export/import into Unreal and more !

MEET YOUR MENTOR

I help people break into game development the proper way by teaching the skills studios actually use, not the ones schools pretend matter.


With 15 years of teaching experience and a proven track record in AAA game development, I bring a unique blend of expertise as a Technical Artist and Programmer— come learn with me.

My approach focuses on equipping you with the skills that studios demand, not just theoretical knowledge.

From blockbuster Films/TV Shows to big game titles,
I bring deep, practical knowledge and experience across every part of game development – I’ve spent my career turning complexity into clarity for aspiring students.

If you’re serious about tech art you’re in the right place.

A man with short, dark, curly hair and a slight beard, wearing a black shirt, looking into the camera with a neutral expression against a plain light-colored background.

Filipe Strazzeri

Lead Technical Artist @ d3t

Unreal Authorized Instructor

What my students are saying:

“If you need direction, clarity, and mentorship from someone who truly understands tech art, Filipe is the person to learn from. He teaches what matters, explains it clearly, and guides you in a way that accelerates your growth. You’ll wish you joined sooner.”

— Jerry Liu : Tech Art Mentee

Can't stress enough how much I will miss working with him, Filipe's level of expertise is off the charts, always willing to share and teach you, felt like and older brother you could always rely on. Thanks again for all the help you gave me, wish you the very best

— David Blasco : Vehicle Artist @ Lighthouse Games

“I just wanted to thank you, Your Class was amazing, your teaching style makes everything easy to follow, i will be signing up for the upcoming tech art Track!”

— Jonathan Ossten

“What you brought to the proejct was invaluable and how you brought it was world class. I hope to get the chance to work together again soon!”.

— Niklas Westberg : Director of Engineering, Games Engines @ Disney

“Thank you for the energy and effort you put into the course.

I found the bootcamp extremely helpful, and I now feel more confident working with Unreal Blueprints and building systems on my own.

I’ve enrolled in the Game dev Track and I’m already learning a lot. The recorded content is well-organized and very clear.

Thank you again for that."

— Mohammad Zarei

What I've Worked on

“I was a complete beginner in UE5 and coding. By the end of the six weeks, I had created a project I’m genuinely proud of.

More importantly, I came away with a solid understanding of Blueprints in UE5 and a strong foundation in programming theory.

I enjoyed Filipe’s teaching style so much that I even enrolled in his 12-month Track”

— Mathew Puckey : Game Dev Mentee

“Overall and selfishly, I loved it and it was exactly what I was looking for:

better understanding and practice of Unreal's systems to make a modular and scalable game system. Your knowledge is really impressive and I appreciate all the attention to detail and answering of all our questions.”

— Farhan Qureshi

"It was the first time I created shaders where I genuinely understood why they worked, not just how to copy them“

Before Hard Edge, I felt stuck, like I was “faking it” technically.

Now I feel like I actually understand what I’m doing. It gave me clarity, confidence, and the ability to tackle more advanced Tech Art tasks.

I’m much more proactive, experimental, and capable.”

— Constantin Copony : Technical Artist @Deck 13

LIMITED SPOTS

LIMITED SPOTS

Only 2 spots left for 2025 ! (Yes we manually update this !)

Tech Art Track : January 2026
£5,000.00
One time
£1,375.00
For 4 months

12 Months of Tech art with our Director Filipe Strazzeri - Live lessons every week - Pre recorded content - Career Coaching - Technical Art honed into a fine edge taught like you've never seen before. Please note that installment plans cost more due to transaction fees.


✓ Over 50 hours of video content
✓ Unlimited lifetime access
✓ Career Coaching Sessions

HAVE QUESTIONS?

If you are serious about becoming a tech artist but have some questions - get in touch.

This is a one time opportunity to get bespoke private mentoring with me - 12 months, you wont regret it.

Please Tell me more about yourself:

  • Your Experience

  • Your Goals

  • Your Portfolio if you Have one

We meet Every week for a year, no one else will offer this level of mentorship for the price.

If aren’t sure and want to know more, send me a message and we can hop on a call to talk.